A vertical shooter whose enemy director learns your habits in real time — where you hide, how well you cope — and reshapes its attacks to keep you on edge. No two runs play the same.
← → or A / D move · SPACE fire · TAB toggle the AI overlay
|The director: player model · difficulty governor · pattern bandit
director status: idledifficulty: 1.00player perf: 0.55flow target: 0.55
// bandit reward = pressure each pattern family applied to YOU (near-misses + forced dodges). higher bar = the game thinks it works on you.